About
I design systems that are meant to last.
Why longevity matters
Most systems fail quietly. They don't crash dramatically — they accumulate technical debt, hide problems behind layers of abstraction, and become harder to reason about over time.
The decisions we make today compound, for better or worse.
That work often takes the form of production-ready web platforms and internal tools — from idea to deployment.
I care about longevity over speed because systems that age well reduce decision fatigue, make behavior visible, and create space for steady evolution. Clarity is a long-term advantage, not a nice-to-have.
When pressure builds, when scale changes, when time passes — that's when architecture shows itself. The question isn't whether systems will change. It's whether they can change without breaking.
Judgment > tools.
Who I am

My work sits at the intersection of architecture, product thinking, and long-term decision making.
I design for behavior over trends. Systems that make their constraints visible, their trade-offs explicit, and their evolution traceable.
Every system is an architecture problem. The question is whether we're willing to see it that way.
I work directly on a small number of systems at a time.
How I think
Not a process. Not a framework. A way of seeing systems.
How this translates to decisions
Start with reality
What exists today, who depends on it, and what breaks first.
Design for time
Most systems don't fail at launch — they fail after quiet compromises.
Assume complexity is guilty
If a system can't explain itself, it doesn't deserve to exist.
Make trade-offs visible
Every decision optimizes for something. The job is choosing consciously, not avoiding choices.
Build for evolution
Systems change. Architecture that can't adapt is architecture that will be replaced.
Architecture
The structure that makes behavior visible, decisions traceable, and evolution possible.
Philosophy
Calm is not a lack of ambition. It's a strategy.
Fast systems break quietly.
Loud systems hide problems.
Complexity must be earned.
I design for clarity, traceability, and steady evolution.
Systems should explain themselves.
Good architecture reduces decision fatigue over time.
My job is to design systems that age well.
On AI
We live in a time where AI is part of how thinking happens.
BBS AI isn't a product or a chatbot. It's not automation for its own sake.
It's simply how I work today — human judgment, consciously augmented by AI where it adds clarity.
AI amplifies thinking. It doesn't replace it.
I work with a small number of systems at a time.
When something here resonates, the next step is usually obvious.
I don't optimize for volume. I optimize for systems that deserve care.